/*
 * Copyright © 2009-2020 Frictional Games
 * 
 * This file is part of Amnesia: The Dark Descent.
 * 
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef ED_WINDOW_ENTITIES_H
#define ED_WINDOW_ENTITIES_H

#include "../Common/EdWindowObjectBrowser.h"

//----------------------------------------------------------

class cEdEditModeEntities;

class cEdObjectIndexEntities;
class cEdObjectIndexDirEntities;
class cEdObjectIndexEntryEntity;

class cEdEntityLoader;


//----------------------------------------------------------

class cEdObjectIndexEntryEntity : public iEdObjectIndexEntryMeshObject
{
public:
	cEdObjectIndexEntryEntity(cEdObjectIndexDirEntities* apDir);

	//tWString& GetMeshFileName();

	cMeshEntity* CreateTempObject(cWorld* apWorld);
};

class cEdObjectIndexDirEntities : public iEdObjectIndexDir
{
public:
	cEdObjectIndexDirEntities(cEdObjectIndexEntities* apIndex, cEdObjectIndexDirEntities* apParent=NULL);

	iEdObjectIndexEntry* CreateEntry();
};

class cEdObjectIndexEntities : public iEdObjectIndex
{
public:
	cEdObjectIndexEntities(iEditor* apEditor, const tWString& asBaseFolder, cEdEntityLoader* apLoader);

	iEdObjectIndexDir* CreateDir(iEdObjectIndexDir* apParent=NULL);

	static cEdEntityLoader* mpLoader;
};

//----------------------------------------------------------

class cEdWindowEntities : public cEdWindowObjectBrowser
{
public:
	cEdWindowEntities(cEdEditModeEntities* apEditMode, const tWStringVec& avBaseDirs);
	~cEdWindowEntities();

	bool SetUpCreationData(iEdObjectData*);

protected:
	iEdObjectIndex* CreateSpecificIndex(iEditor*, const tWString&);

	void OnCreateLayout();
	
	void OnSetActive(bool abX);
	
	cMeshEntity* CreatePreviewEntity(iEdObjectIndexEntryMeshObject* apEntry);

	////////////////////////////////////////////////////
	// Data
};

//----------------------------------------------------------

#endif // ED_WINDOW_ENTITIES_H
